Wanderers
WanderLabs
Role: Founder, CEO, Creative Director, Motion Design, UX Design, Marketing.
In 2021, I launched a generative art experiment called Wanderers.
It immediately exploded larger than any expectations, growing into a universe of films, games, music, comics and more for hundreds of thousands of fans.
As Founder, CEO, and Creative Director, of WanderLabs I led the design and development of every corner of this cutting edge sci-fi universe.
Short Films
Stars are expected to die. Just no one imagined they’d die this soon.
An ancient threat is tearing through space and on a collision-course with the Alliance homeworld.
Only Warp Squad 16, the Alliance’s elite peace-keeping squadron, stands between the oncoming threat and the end of existence as we know it.
But fighting destiny might prove too much even for them.












Codex
Suit up. Strap in. Soar off.
Alongside my team, we conceptualized, designed, and shipped an immersive questing platform where users compete to grow their galaxies.
This platform experience was built to compliment the universe and create a central hub for all of it’s activations.
Wanderers: The Game
It’s time to kick some galactic ass.
Working with external development partners, WanderLabs led the creative direction of a unique sci-fi roguelite adventure where players hack, slash, shoot and dash their way through a system dominated by a colossal artificial Wormhole and its freakish inhabitants.
Comics
Working alongside the team at Macroverse, we developed a full graphic novel series exploring new stories in the Wanderers universe.